The Cheats' Guide to Writing Science Fiction
Previously published in The New Writer Magazine
The Cheat’s Guide to writing Science Fiction
I decided a while ago that I enjoy
writing science fiction (SF), or speculative fiction as many SF writers prefer
to call it nowadays, more than any other genre. There was one major drawback. I
know nothing about science. I can’t tell you what’s on the periodic table, or
why it’s only on there periodically. I don’t know how the positronic brain
works, but I know that Data on Star Trek The Next Generation had one and
it got him into all sorts of trouble. And I’ve no idea how to get someone from
one era to another, except that it usually involves people going all wobbly or
flying off into the distance in a DeLorean before killing their grandfather and
stopping themselves from being born.
Despite all that I still want to
write SF. It really came home to me how ill-equipped I was when I decided to
write a novel set on a space ship. Not just any old spaceship; one about eighty
storeys high and in the shape of a cathedral. Thinking I was being a good SF
writer, I asked myself, ‘Where would it be built?’ ‘How would it get off the
ground?’ Just so I could get the novel started, I decided I wouldn’t try to
answer either of those questions unless they somehow turned out to be relevant
to the plot. So far they haven’t been relevant at all. Because everything
happens inside the ship, and it’s happening to the passengers who have no more
idea of how the ship got off the ground than your average Easyjet passenger
knows how a 747 stays in the air. In other words, I’m cheating.
Now I’m going to share some of my
own cheats with you - or how to write SF without a science degree.
Don’t have scientists or space
captains as main characters. That’s just asking for trouble. Because if you
have ‘Einstein’ or ‘Kirk’ in your story, he’s going to have to know what he’s
talking about, isn’t he? Which means you’ll have to know what you’re talking
about. Just have everything that happens happen to ordinary folk, like you.
They don’t need to know that the space ship is going to crash because the main
thingamyjig has fallen into the wotsit and Scotty can’t get the parts. All they
need to do is sort out any issues with parents/ex-lovers/siblings/children,
save their fellow passengers, apart from the obviously evil ones who must die,
and then bail out in time to start up some new issues for the sequel.
Don’t explain. Have all your
technology as you want it. Time travel, speed of light, other dimensions. Space
ships shaped like cathedrals. Just don’t bother trying to explain how it all
works. If your story is strong enough, and the technology reasonably plausible,
or so extreme, that plausibility isn’t an issue, people won’t notice.
Set your story in a
post-industrial era. Society has broken down. There are no more machines
and humankind has gone back to living off the land. It cuts out all that worry
about what sort of technology we have in the future. Create a world that’s gone
back to nature, whilst characters allude to some Big Disaster that brought them
to this point. To create authenticity and familiarity, have the characters find
a Starbucks coffee cup or the odd CD disk, so that the reader knows this is the
future they’re dealing with. Examples of post-industrial speculative novels
include Jim Crace’s The Pesthouse and Will Self’s Book Of Dave.
Set it in the near future.
You can probably guess, by looking at the new technology available now, what’s
going to be out in five, ten or twenty years. It’ll just be smaller and more
expensive. Also bear in mind that few people can afford to upgrade regularly.
My printer is 18 months old, my tower system just over 2 years old and my
monitor is at least 5 years old. So what’s wrong with your future people owning
similarly outdated technology? Just have them kicking and banging their
computers a lot and saying, ‘I’ve had this heap of junk since 2008 but since
the evil robot emperor took over and put VAT up to forty per cent, I can’t
afford a new one’. Or something like that. There is even a recognised offshoot
of SF for this. It’s called Mundane SF, which is based on the idea that
the laws of physics, and therefore technology, can’t evolve much beyond what we
already know. So you might be pushing it a bit having an evil robot emperor. An
excellent example of Mundane SF is PD James Children Of God.
Beg, steal or borrow ideas. Not
for one minute am I suggesting plagiarism, but there are some well-known plot
devices that originally started with one author, and have gone on to be
recognised as standard science fiction fare. Like HG Well’s time machine, which
countless writers have used, only varying the design and method of time travel.
The makers of Star Trek The Next Generation took Asimov’s idea of the
positronic brain for the android Data, and Asimov, in his turn, got the word
robot from Karel Capek’s 1921 play R.U.R. Asimov’s creation, hyperspace,
is a means of space travel that has become standard for many writers who want
to get their characters across the far reaches of the universe. The trick is to
make these ideas seem fresh. But, whatever you do, don’t use the idea of warp
drive, as apparently real SF buffs will immediately label you as an amateur.
Characters and themes. The
best science fiction stories are really about the characters and ideas, not the
technology. Blade Runner (the film of Philip K. Dick’s Do Androids
Dream of Electric Sheep) is not about how the replicants were created. It’s
about, amongst other things, how much like us they are, and whether that gives
them the right to live. Asimov’s robot stories
aren’t just about robots. They’re about how we treat each other, dealing with
themes of prejudice and alienation. The best SF stories, regardless of if
they’re set on another planet, in an alternate universe or in some hazy future
are about the fears and concerns we have today. So use those fears alongside
compelling characters.
Research. Well you didn’t
think you’d get away with doing no work at all, did you? Look things up, online or in the library.
Unless you are writing hard SF, there’s no need to know everything about the
technology your story needs, but it helps to learn a bit. Just throw in enough
so that people think you know what you’re talking about. You can do that by
searching online, or reading books of popular science, or just by watching
science and ‘extreme nature’ documentaries, which offer up some good ideas.
The most important advice I can
offer is just to enjoy imagining the world you’ve created, write your story,
and don’t worry too much if it doesn’t fit in with accepted SF conventions. For
all you know, you might be the SF writer who breaks the mould.
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